OurZ.
Nombre de messages : 356 Localisation : Nantes Date d'inscription : 25/11/2008
| Sujet: Missile vortex Mer 11 Mar - 13:10 | |
| Bonjour,
Continuant la traduction des cartes chaotiques, j'arrive aux spécifiques. Et je tombe sur le missile vortex de Tzeentch.
Je ne trouve pas ses règles, elles se cachent dans un bout obscur d'un supplément? |
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Mogwaï
Nombre de messages : 709 Age : 51 Localisation : Nice - Draguignan - Paris Date d'inscription : 20/12/2006
| Sujet: Re: Missile vortex Mer 11 Mar - 13:17 | |
| Gné ? Vois pas de quoi tu parles ? Si c'est un missile vortex normal, faut aller voir sur le livre d'armée Adeptus Mechanicus. Sinon si c'est une carte de pouvoir, je ne l'ai jamais vu. Mog |
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OurZ.
Nombre de messages : 356 Localisation : Nantes Date d'inscription : 25/11/2008
| Sujet: Re: Missile vortex Mer 11 Mar - 13:55 | |
| Alors, carte pouvoir de Tzeentch : - MAGIC OF TZEENTCH a écrit:
Play: On a Thousand Sons detachment in the Combat segment. Effect: The detachment may combine their magical power to create a vortex of energy. Place the vortex template within 25 cm of the unit. The vortex acts exactly the like one produced by a vortex missile Je viens de regarder sur le codex Adeptus mechanicus, et effectivement p.11 : - vortex missile a écrit:
This is a one-shot weapon and may only be mounted on a carapace location. The warhead explodes on impact creating a whirling vortex of dark energy. Anything caught in the vortex is reduced to its component atoms and destroyed. The drawback of this weapon is that it is unpredictable and indiscriminate. A Vortex Missile may only be fired if the unit is on First Fire orders. Place the 6 cm barrage template anywhere within line of sight and scatter it 2D6 cm. Any model or terrain feature under the template is destroyed with no save allowed. Units with a hit location template receive D6 hits – the firing player may choose the locations, but may not hit a location more than once. Roll immediately on the damage table as there is no save allowed. All Void and Power Shields are lost (and do not stop the vortex), but may be raised normally. Buildings are destroyed if touched by the template, no saving throw permitted. During every End Phase, roll a D6 for the vortex: Die Roll Result 1-2 The vortex dissipates harmlessly. Remove it from table. 3-4 The vortex stays where it is. 5-6 The vortex moves 2D6 in a random direction. Use the scatter die, and roll again if a hit is indicated. Anything in its path is hit as described above. Due to the nature of the energy involved the vortex is an ethereal psychic attack, and models which make their Psychic Save are moved to the edge of the template. Psychic Saves due to functional shields are not allowed since this weapon destroys the shield before they can be of help. ca va faire long sur la traduction de la carte ! |
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Mogwaï
Nombre de messages : 709 Age : 51 Localisation : Nice - Draguignan - Paris Date d'inscription : 20/12/2006
| Sujet: Re: Missile vortex Mer 11 Mar - 15:55 | |
| - Citation :
- "MAGIC OF TZEENTCH"
Play: On a Thousand Sons detachment in the Combat segment. Effect: The detachment may combine their magical power to create a vortex of energy. Place the vortex template within 25 cm of the unit. The vortex acts exactly the like one produced by a vortex missile Au temps pour moi je cherchais dans les titres. Mog |
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manusitano
Nombre de messages : 98 Age : 46 Localisation : Grenoble Date d'inscription : 13/02/2007
| Sujet: Re: Missile vortex Lun 12 Oct - 12:08 | |
| Salut OurZ Ou en es tu de la tradu des cartes du chaos (que j'attend avec impatience ) ? |
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| Sujet: Re: Missile vortex | |
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