Metatron
Nombre de messages : 660 Age : 44 Localisation : Paris Date d'inscription : 07/09/2007
| Sujet: remote controlled detonation Lun 11 Mar - 22:31 | |
| Hello Quelqu'un aurait il le détail de la régle remote controlled detonation pour les Cyclops ? A quelle condition peut on les faire exploser ? |
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latribuneludique Admin
Nombre de messages : 13587 Age : 48 Localisation : Lyon Date d'inscription : 07/12/2006
| Sujet: Re: remote controlled detonation Mar 12 Mar - 6:29 | |
| Voici la règle pour la détonation : - The Great Slaughter a écrit:
- Remote Controlled Detonation: If a model with the Remote Controlled
Detonation special rule ends its movement within 12" of a friendly model with the Commander special rule, it may detonate. When a model detonates, it attacks with all of its weapons that have the Blast (3"/5") trait. The central hole of the Blast template is placed over the detonating model – it does no damage to itself (i.e., don’t make Hit rolls for the detonating model) and the template does not Scatter. Once the effects of the detonation have been resolved, the detonating model is destroyed. If a Detachment contains more than one model with this rule, the controlling player can choose which models detonate and which do not, doing so before resolving any detonation. Models that detonate are not affected by friendly models that are detonating at the same time. Any model that does not detonate is affected if it is under the Blast template as normal. |
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Metatron
Nombre de messages : 660 Age : 44 Localisation : Paris Date d'inscription : 07/09/2007
| Sujet: Re: remote controlled detonation Mar 12 Mar - 7:08 | |
| Merci ! Il me manquait l'info sur le fait qu'un commandant seul peut activer la détonation |
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| Sujet: Re: remote controlled detonation | |
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